GBLauncher and WHDLoad
Posted: Sun Jan 13, 2019 6:21 pm
Hi everyone!
I just registered as a member of this forum, but I've been following you for ages!
You're are really amazing!
I'm an almost 40 years old little boy from Italy, grown up playing on the C64 (first) and the Amiga (then)... and I still love playing their immortal games.
I recently reconfigured my arcade cabinet and I setup Hyperspin as a front end.
I'm using GBLauncher with no problems to run C64 games and Amiga Floppy games but I have problems with Amiga WHDLoad games.
Is there a way to tell GBLauncher or GEMUS (triggered by GBLauncher) to use WHDLoad from the extras, if present?
I tried using key/values in GEMUS script to choose which program to launch, but I don't know how to get the right file names from the "Extras" to feed the command line parameters to WHD.
Can you help me with that? (I'm good at scripting, so just a little hint should do)
Thank you very much!
I just registered as a member of this forum, but I've been following you for ages!
You're are really amazing!
I'm an almost 40 years old little boy from Italy, grown up playing on the C64 (first) and the Amiga (then)... and I still love playing their immortal games.
I recently reconfigured my arcade cabinet and I setup Hyperspin as a front end.
I'm using GBLauncher with no problems to run C64 games and Amiga Floppy games but I have problems with Amiga WHDLoad games.
Is there a way to tell GBLauncher or GEMUS (triggered by GBLauncher) to use WHDLoad from the extras, if present?
I tried using key/values in GEMUS script to choose which program to launch, but I don't know how to get the right file names from the "Extras" to feed the command line parameters to WHD.
Can you help me with that? (I'm good at scripting, so just a little hint should do)
Thank you very much!