That script dosn't work, this one does:
If GameType CONTAINS(tap)
Add_CLP(--tape %gamepathfile%)
End If
If GameType CONTAINS(dsk)
Add_CLP(--disk %gamepathfile%)
End If
Run_Emulator()
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
Oric
Moderator: Jimbo
- JonathonSaunders
- Keen Member
Post
Hi Hardmann
Your script only works for some games in the oric gamebase but not all of them since some games need to have 'run' typed in and enter pressed for them to work.
If you have the latest gamebase 1.3 full installed (not 1.3 beta) you will find my script works fine for all games.
Also it doesn't matter about mounting tapes --tape or -t work both fine
J.S.
Your script only works for some games in the oric gamebase but not all of them since some games need to have 'run' typed in and enter pressed for them to work.
If you have the latest gamebase 1.3 full installed (not 1.3 beta) you will find my script works fine for all games.
Also it doesn't matter about mounting tapes --tape or -t work both fine
J.S.
- oknihcap
- Keen Member
Post
I've never been able to get this running quite right. I'm trying Oricutron now with the script posted by JonathonSaunders, and it seems to work, but I got a problem with one of the first games I tried, Space Crystal - the game loads, but then crashes, with "enter skill level...?TYPE MISMATCH ERROR" in the Oricutron screen. Is this just a problem with this particular game? So far, other games seem to run ok.
By the way, the script wouldn't run until I checked off "Use Short Filenames" in Gemus. The other emulators have that unchecked, but should they be checked? I thought that should always be checked, no?
Also, does anybody know how to get Oricutron to run in fullscreen mode? I've only got in running in a window. Thanks!
By the way, the script wouldn't run until I checked off "Use Short Filenames" in Gemus. The other emulators have that unchecked, but should they be checked? I thought that should always be checked, no?
Also, does anybody know how to get Oricutron to run in fullscreen mode? I've only got in running in a window. Thanks!
- srnickolas
- New Member
Post
Thanksssss!!!! Script works great!I haven't tried both scripts just the first and its cool no problems.oknihcap if you go in the emulator folder and open oricutron.cfg you will see the following text:
; Start fullscreen?
fullscreen = no
I don't know how to go from window to fullscreen, but if you change no to yes every time you launch a game it will automatically launch in fullscreen!
; Start fullscreen?
fullscreen = no
I don't know how to go from window to fullscreen, but if you change no to yes every time you launch a game it will automatically launch in fullscreen!
- Xeron
- New Member
- Contact:
- Location: Weston-Super-Mare
Post
Hello.
I'm the guy who wrote Oricutron. I thought you might be interested to know that I have just released a new version (0.6) available from the oricutron page.
http://code.google.com/p/oriculator/
I'm the guy who wrote Oricutron. I thought you might be interested to know that I have just released a new version (0.6) available from the oricutron page.
http://code.google.com/p/oriculator/
- hardmanm
- Cool Member
- Location: Lancashire, England
Post
There will be no problem using the lastest version of Oricutron if you already have a script for Oricutron. Just point it at the latest Oricutron.exe.
As for an update to Oricmania, i have no current plans for an update this year, due to comitments with my other projects. Maybe later this year, or maybe next year if any new stuff is available.
As for an update to Oricmania, i have no current plans for an update this year, due to comitments with my other projects. Maybe later this year, or maybe next year if any new stuff is available.
Gamebase Developer
Return to “Other GameBase Projects”
Who is online
Users browsing this forum: Google [Bot] and 9 guests