This works..
hdf=dir
folder=wb13
or
hdf=dir
folder=wb31
for kickstart 1.3 and HD you need to make a compatible machine config, like i mentioned before.
I *think* Amiga1500 can do it?.
Make a working UAE file with A1500, kick 1.3, HD wb1.3.
and any compatible memory settings you need, and i will add it to the script.
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Amiga-Apps
Moderator: Jimbo
- Seiya
- Commended Member
Post
ah ok
it works very well.
ps.
i see that it works very well and mount all disk with ADF.
so what is the reason to zip file like in Gamebase Amiga or any other gamebase that work on image disk?
and i don't understand why if i load from workbench 1.3 HD it not mount all floppy disk, but only the last disk...
example:
DCTV is a program that has 4 disks. If load HD it mount the 4th disk instead af all 4 disks.
is there some change to do in script or only in gemus?
This programs require to install some libraries and font in the system to work and workbench 1.3 floppy hasn't enough space..
it works very well.
ps.
i see that it works very well and mount all disk with ADF.
so what is the reason to zip file like in Gamebase Amiga or any other gamebase that work on image disk?
and i don't understand why if i load from workbench 1.3 HD it not mount all floppy disk, but only the last disk...
example:
DCTV is a program that has 4 disks. If load HD it mount the 4th disk instead af all 4 disks.
is there some change to do in script or only in gemus?
This programs require to install some libraries and font in the system to work and workbench 1.3 floppy hasn't enough space..
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- .mad.
- Honoured Member
- Location: Lancashire
Post
However GameBase has to be told the image is a game file, or you will not be able to link and run it.
Also when the image is zipped, the image will be unzipped to the GBGAME dir, and you can choose whether or not to save any changes made or keep the original image intact.
Stopping any possible corruption to the image.
This option is made for running pre-installed apps on the HD.
If you want to install Apps on 4 disks you must attach the disks to the correct drives manually. (just like you do when installing on a real machine.)
All disks should be easy to find in the GBGAME dir.
If you boot with all 4 disks attached and HD "DIR"
The 1st disk in DF0: will boot.
and the HD will not boot Workbench.
Just like on a PC.
if you have a system disk or XP install CD in the drive, it will boot it ready for installing XP or DOS prompt.
And will not boot your already installed system OS.
You must let the HD boot to workbench, then insert the disks.
some Apps will always ask for correct install disk to be in DF0:.
Even if you have config for 4 external drives and the app comes on 4 disks.
The image is made for running from RAM or installing.
If the app needs a lib or font file you can just add it to the pre-installed HD image.
If the APP will only run from a floppy.
You can create your own custom bootable floppy workbench version.
deleting anything that is not needed from the floppy.
Just keep the important stuff in the C folder...
install
run
execute
shell
loadwb
endcli
---
s/startup-sequence
---
loadwb
endcli
There is no reason to ZIP image disks if you do not want to.Seiya wrote: i see that it works very well and mount all disk with ADF.
so what is the reason to zip file like in Gamebase Amiga or any other gamebase that work on image disk?
However GameBase has to be told the image is a game file, or you will not be able to link and run it.
Also when the image is zipped, the image will be unzipped to the GBGAME dir, and you can choose whether or not to save any changes made or keep the original image intact.
Stopping any possible corruption to the image.
When loading with HD "DIR" it will only mount 1 disk.Seiya wrote: and i don't understand why if i load from workbench 1.3 HD it not mount all floppy disk, but only the last disk...
example:
DCTV is a program that has 4 disks. If load HD it mount the 4th disk instead af all 4 disks.
This option is made for running pre-installed apps on the HD.
If you want to install Apps on 4 disks you must attach the disks to the correct drives manually. (just like you do when installing on a real machine.)
All disks should be easy to find in the GBGAME dir.
If you boot with all 4 disks attached and HD "DIR"
The 1st disk in DF0: will boot.
and the HD will not boot Workbench.
Just like on a PC.
if you have a system disk or XP install CD in the drive, it will boot it ready for installing XP or DOS prompt.
And will not boot your already installed system OS.
You must let the HD boot to workbench, then insert the disks.
some Apps will always ask for correct install disk to be in DF0:.
Even if you have config for 4 external drives and the app comes on 4 disks.
The Floppy WB should not need to have files added to it.This programs require to install some libraries and font in the system to work and workbench 1.3 floppy hasn't enough space..
The image is made for running from RAM or installing.
If the app needs a lib or font file you can just add it to the pre-installed HD image.
If the APP will only run from a floppy.
You can create your own custom bootable floppy workbench version.
deleting anything that is not needed from the floppy.
Just keep the important stuff in the C folder...
install
run
execute
shell
loadwb
endcli
---
s/startup-sequence
---
loadwb
endcli
- Seiya
- Commended Member
Post
many thanks to this answer.
now i found right solution.
software that require hd installation i install it on hdf and old solftware from floppy or old wokbench 1.3 hd.
some software require assign, but no problems or error for now.
so for hdf files it works like demobase.
boot from wb31.hdf e than hdf file for installed software.
now i found right solution.
software that require hd installation i install it on hdf and old solftware from floppy or old wokbench 1.3 hd.
some software require assign, but no problems or error for now.
so for hdf files it works like demobase.
boot from wb31.hdf e than hdf file for installed software.
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- Seiya
- Commended Member
Post
and if i want to attach some iso CD, this script is ready ?
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- .mad.
- Honoured Member
- Location: Lancashire
Post
The CD part of the script is only setup for CD32 or CDTV at the moment.
GEMUS
mode=cd32
or
mode=cdtv
Easy to do...
If all machine settings are correct. (Kickstart & Chipset).
If Key_mode=amigacd
;ATTACH GAME TO CD DRIVE
Add_CLP(-f "%dbpath%\Scripts\Amiga.uae" -s cdimage0=%gamepathfile%,delay)
Run_Emulator()
End If
Not exactly.Seiya wrote:and if i want to attach some iso CD, this script is ready ?
The CD part of the script is only setup for CD32 or CDTV at the moment.
GEMUS
mode=cd32
or
mode=cdtv
Easy to do...
If all machine settings are correct. (Kickstart & Chipset).
If Key_mode=amigacd
;ATTACH GAME TO CD DRIVE
Add_CLP(-f "%dbpath%\Scripts\Amiga.uae" -s cdimage0=%gamepathfile%,delay)
Run_Emulator()
End If
- Seiya
- Commended Member
Post
ok, i'll try very soon
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- Seiya
- Commended Member
Post
other two questions:
i would like to add FPU to a 68000 cpu via gemus
if i add:
it don't add co-processor.
how to set internal fpu for 68040/060?
if i set in gemus:
or
no fpu 68040 added
i would like to add FPU to a 68000 cpu via gemus
if i add:
Code: Select all
cpu_model=68000
cpu_model=68881/2
how to set internal fpu for 68040/060?
if i set in gemus:
Code: Select all
fpu_model=68040
Code: Select all
fpu_model=68040
fpu_type=68040
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- Seiya
- Commended Member
Post
now i have to set bsdsocket.library from gemus for some apps that require internet connection..
have i to add some lines in the script or it is already ok?
have i to add some lines in the script or it is already ok?
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- .mad.
- Honoured Member
- Location: Lancashire
Post
Never used an Amiga online before...
Only option in WinUAE that looks similar is "bsdsocket_emu".
add this code to the TOP of the script.
GEMUS
bsdsocket=true
Not sure if that will work.
It might need extra files or internet settings configured as well.
If you get it working, i can script it for your settings.
Only option in WinUAE that looks similar is "bsdsocket_emu".
add this code to the TOP of the script.
Code: Select all
If Key_bsdsocket CONTAINS(1||yes||on||true)
Set_CFG_Value(%dbpath%\Scripts\Amiga.uae||bsdsocket_emu||true)
else
Set_CFG_Value(%dbpath%\Scripts\Amiga.uae||bsdsocket_emu||false)
End If
bsdsocket=true
Not sure if that will work.
It might need extra files or internet settings configured as well.
If you get it working, i can script it for your settings.
- Seiya
- Commended Member
Post
thanks, it works
i finish to add files: 1240 softwares
now i make screenshot, information and then see again some assign script and other things.
Tosec have much software, but many don't works or are incomplete in disks requirement or require real hardware
i finish to add files: 1240 softwares
now i make screenshot, information and then see again some assign script and other things.
Tosec have much software, but many don't works or are incomplete in disks requirement or require real hardware
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- Seiya
- Commended Member
Post
for now i suspend this gamebase..
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- Seiya
- Commended Member
Post
it said that it expected command "contains()"
in these i want to make something new based on this script or cd32-cdtv script.
i tried to add che instruction to mount iso from Daemon tools, so there is in gemus o a new lines in script to use CDFS automount and virtual partition in WinUAE.
This way is more easy
example:
mount iso in H:\ with daemon tools lite.
with hdf=dir and follter=wb31 i load from dir and CDFS automount load iso on workbench.
i tried, but don't work..mad. wrote: Easy to do...
If all machine settings are correct. (Kickstart & Chipset).
If Key_mode=amigacd
;ATTACH GAME TO CD DRIVE
Add_CLP(-f "%dbpath%\Scripts\Amiga.uae" -s cdimage0=%gamepathfile%,delay)
Run_Emulator()
End If
it said that it expected command "contains()"
in these i want to make something new based on this script or cd32-cdtv script.
i tried to add che instruction to mount iso from Daemon tools, so there is in gemus o a new lines in script to use CDFS automount and virtual partition in WinUAE.
This way is more easy
example:
mount iso in H:\ with daemon tools lite.
with hdf=dir and follter=wb31 i load from dir and CDFS automount load iso on workbench.
Retro Trailer V2
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
https://www.facebook.com/Retro-Trailer- ... 8226392007
REV'n'GE! Fanzine
https://sites.google.com/view/retro-emu ... n-and-game
- .mad.
- Honoured Member
- Location: Lancashire
Post
That script was just an example of the command line for CD, not a complete script.
GEMUS must CONTAIN
mode=amigacd
Your Daemons way is possible, but it seems over complicated and unnecessary to me.
Code: Select all
If key_mode CONTAINS(amigacd)
;ATTACH GAME TO CD DRIVE
Add_CLP(-f "%dbpath%\Scripts\Amiga.uae" -s cdimage0=%gamepathfile%,delay)
Run_Emulator()
End If
mode=amigacd
Your Daemons way is possible, but it seems over complicated and unnecessary to me.
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